First Druid? Level as Feral

For a first Druid, pick Feral (our take).

Cat Form from level 20 fights on Energy, so you drink less between pulls (our take).

From level 16, if two or more enemies reach you, use Swipe in Bear Form.

Before 16, no Swipe: root one attacker with Nature's Grasp, kill the other (our take).

Bear Form comes at 10 and Cat Form at 20, so you fight as a Bear and with spells until 19.

Balance suits you if you want to kill from range and accept more drinking.

Restoration suits dungeon healers and is the slowest for solo quests (our take).

Blizzard has published no Druid leveling build and no specialization ranking.

The advice below is our take, worked out from official notes and Wowhead Forever data.

Basis: Wowhead Forever data (client 1.60.1), checked November 9, 2026.

We did not test this in game. If an official article differs, the article wins.

A hotfix on November 8 (US date) raised dungeon kill experience by 50%.

The notice gives no before-and-after figures and names no class.

The class tuning planned for November 10 had not gone live as of November 9, 2026.

Druids are not on the announced list.

Feral, Balance and Restoration: where each is strong and weak

FeralBalanceRestoration
Kill speedMelee burst from level 20 Cat Form, no official figureRepeated Wrath with MoonfireMostly Wrath and Moonfire, slowest (our take)
Two or more enemiesBear Form, Swipe from level 16 (3 targets)Root with Entangling Roots and keep rangeHeals through it, kills slowly
Resources, downtimeEnergy and Rage; forms cost 55% base ManaAll Mana; save it with Improved Wrath and MoonglowReflection rank 3: 50% regen while casting
Gear dependenceAuto attacks and weapon abilities use weapon DPSSpell power gearHealing and Spirit
Weak spotsCat has no AoE; Shred needs a spot behindWeak in melee and stops when out of ManaSolo kill speed
Group roleCat melee DPS, Bear tank (115% threat bonus)Ranged DPS, level 40 Moonkin Form 3% critDedicated healer

Feral runs on Energy and Rage, Balance on Mana, Restoration on healing and Spirit.

No official kill-speed figures exist, so this compares ability kits only.

Cat Form and Bear Form each cost 55% of base Mana to enter.

Cat is single-target; Swipe, learned at 16, works only in Bear forms and hits 3 targets.

Bear Form and Dire Bear Form have a 115% threat bonus (November 2 notes).

Wrath casts in 1.5 seconds at rank 1 and 2 seconds from the rank learned at level 14.

Improved Wrath at rank 5 cuts the cast by 0.5 seconds and its Mana cost by 50%.

Moonglow at rank 3 cuts Mana cost of damaging spells by 25%.

Entangling Roots now works indoors (Class Deep Dive).

Nature's Grasp is baseline at level 10 and works in forms and indoors.

In Restoration, Reflection at rank 3 keeps 50% of Mana regeneration going while casting.

Solo, Restoration leans on Wrath and Moonfire, so kills take longer (our take).

Druids have no snare, Silence or Interrupt, and weaker crowd control (Class Deep Dive).

One exception: the Bear version of Feral Charge interrupts (tooltip).

Shred needs a spot behind the target, so solo fights lean on Claw.

Moonkin Form arrives at level 40 and raises party and raid crit by 3%.

Leader of the Pack also gives 3% crit, and the two do not stack (November 2 notes).

Which level gives you each form and movement ability

Movement and form abilities arrive at these levels (Wowhead Forever data).

Bear Form 10, Aquatic Form 16, Cat Form 20, Travel Form 30, Dire Bear Form 40.

FormLevelCost (base Mana)
Bear Form1055%
Aquatic Form1620%
Cat Form2055%
Travel Form3020%
Dire Bear Form4055%

Wowhead Forever tooltips, checked November 9, 2026.

Travel Form adds 40% movement speed outdoors; Aquatic Form adds 50% swim speed.

Travel Form and Aquatic Form each cost 20% of base Mana.

All potions and most similar consumables work in form (Class Deep Dive).

We found no official or data value for the riding level or its gold cost.

Until then, your travel tools are Travel Form at level 30 and Feral Swiftness (our take).

Feral Swiftness at rank 2 gives 30% Cat movement speed and 4% Dodge.

Improved Mark of the Wild is now baseline, not a talent (Class Deep Dive).

The Mark of the Wild rank 1 tooltip gives 34 Armor for 1 hour.

The Wowhead Classic tooltip lists 25 Armor for 30 minutes, so spend no points on it.

Omen of Clarity is baseline at level 20 (Class Deep Dive).

Teleport: Moonglade is learned at level 10 and takes 10 seconds to cast (tooltip).

Dire Bear Form also costs 55% of base Mana.

The 11-, 16-, 21- and 31-point talents arrive at 20, 25, 30 and 40

PointsLevelCatBearBalanceRestoration
1120Feral ChargeFeral ChargeNature's SplendorBloom
1625Predatory DisciplineLacerateInsect SwarmSwiftmend
2130Leader of the PackLeader of the PackNature's GraceNature's Swiftness
3140Shifting PowerPrimal BiteMoonkin FormWild Growth

Levels without the Talented Legacy perk (our calculation).

Talents start at level 10, 1 point per level, so 51 at level 60 (our calculation).

The Class Deep Dive beta screenshot also shows 51 unspent talents.

The 11-, 16-, 21- and 31-point talents arrive at levels 20, 25, 30 and 40.

Each lower row needs 5, 10, 15, 20, 25 or 30 points spent above it.

The Talented Legacy perk unlocks talent points up to 5 levels earlier (Legacy article).

With it, the levels in the table move earlier by that amount.

Cat Form does not exist before level 20, so Cat talents pay off from then on.

Feral picks different 16- and 31-point talents for Cat and Bear.

Feral (Cat) talent order, levels 10 to 60

Ferocity cuts Maul first, then Swipe at 16, Claw at 20 and Rake at 24.

Feral Swiftness gives 4% Dodge at once; its 30% Cat speed pays off from level 20.

Official screenshot of the Feral Combat tree in the Forever talent window
Beta screenshot from Blizzard's September 30 Class Deep Dive, cropped to the Feral column. Some talents have moved since.Image: © Blizzard Entertainment · Source

This order is Cat-focused, but you fight as a Bear and with spells until 19.

Follow the table from the top and the level and prerequisite rules hold.

LevelTalent (rank after this step)PointsTotal
10–14Ferocity 5/555
15–16Feral Swiftness 2/227
17–19Furor 3/5310
20Feral Charge 1/111-point talent111
21–22Savage Fury 2/2213
23–24Sharpened Claws 2/2215
25Predatory Discipline 1/116-point talent116
26–27Blood Frenzy 2/2218
28–29Predatory Strikes 2/3220
30Leader of the Pack 1/121-point talent121
31Predatory Strikes 3/3122
32–33Natural Instinct 2/2224
34Shredding Attacks 1/3125
35–39Rend and Tear 5/5530
40Shifting Power 1/131-point talent131
41–42Furor 5/5233
43–44Shredding Attacks 3/3235
45–49Heart of the Wild 5/5540
50–54Naturalist 5/5545
55–57Thick Hide 3/3348
58–60Natural Shapeshifter 3/3351

Feral (Cat) order, level 10 to 60. Our take, checked with Wowhead Forever data (client 1.60.1, November 9, 2026).

10–14: Ferocity 5 (total 5); 15–16: Feral Swiftness 2 (total 7).

17–19: Furor 3 (total 10); 20: Feral Charge 1 (total 11).

21–22: Savage Fury 2 (total 13); 23–24: Sharpened Claws 2 (total 15).

25: Predatory Discipline 1 (total 16); 26–27: Blood Frenzy 2 (total 18).

28–29: Predatory Strikes 2 (total 20); 30: Leader of the Pack 1 (total 21).

31: Predatory Strikes 1 (total 22); 32–33: Natural Instinct 2 (total 24).

34: Shredding Attacks 1 (total 25); 35–39: Rend and Tear 5 (total 30).

40: Shifting Power 1 (total 31); 41–42: Furor 2 (total 33).

43–44: Shredding Attacks 2 (total 35); 45–49: Heart of the Wild 5 (total 40).

50–54: Naturalist 5 (total 45); 55–57: Thick Hide 3 (total 48).

58–60: Natural Shapeshifter 3 (total 51).

Feral (Bear) order for dungeon tanks

If you plan to tank dungeons, use this table instead of the Cat order.

It differs from Cat at Thick Hide rank 3, Lacerate, Natural Reaction and Primal Bite.

If you also want Cat, finish Furor first (our take).

LevelTalent (rank after this step)PointsTotal
10–14Ferocity 5/555
15–17Thick Hide 3/338
18–19Furor 2/5210
20Feral Charge 1/111-point talent111
21–22Savage Fury 2/2213
23–24Sharpened Claws 2/2215
25Lacerate 1/116-point talent116
26–27Blood Frenzy 2/2218
28–29Predatory Strikes 2/3220
30Leader of the Pack 1/121-point talent121
31Predatory Strikes 3/3122
32–33Natural Instinct 2/2224
34Feral Instinct 1/3125
35–39Natural Reaction 5/5530
40Primal Bite 1/131-point talent131
41–43Furor 5/5334
44–45Feral Instinct 3/3236
46–50Heart of the Wild 5/5541
51–55Naturalist 5/5546
56–57Feral Swiftness 2/2248
58–60Natural Shapeshifter 3/3351

Feral (Bear) order, level 10 to 60. Our take, checked with Wowhead Forever data (client 1.60.1, November 9, 2026).

10–14: Ferocity 5 (total 5); 15–17: Thick Hide 3 (total 8); 18–19: Furor 2 (total 10).

20: Feral Charge 1 (total 11); 21–22: Savage Fury 2 (total 13).

23–24: Sharpened Claws 2 (total 15); 25: Lacerate 1 (total 16).

26–27: Blood Frenzy 2 (total 18); 28–29: Predatory Strikes 2 (total 20).

30: Leader of the Pack 1 (total 21); 31: Predatory Strikes 1 (total 22).

32–33: Natural Instinct 2 (total 24); 34: Feral Instinct 1 (total 25).

35–39: Natural Reaction 5 (total 30); 40: Primal Bite 1 (total 31).

41–43: Furor 3 (total 34); 44–45: Feral Instinct 2 (total 36).

46–50: Heart of the Wild 5 (total 41); 51–55: Naturalist 5 (total 46).

56–57: Feral Swiftness 2 (total 48); 58–60: Natural Shapeshifter 3 (total 51).

Balance talent order, levels 10 to 60

Improved Wrath rank 5: Wrath 1.0 sec at rank 1, 1.5 sec from level 14 (our calculation).

Nature's Majesty rank 2 adds 4% crit and unlocks the 11-point Nature's Splendor.

Moonkin Form at level 40 blocks healing spells but raises Armor from items a lot.

LevelTalent (rank after this step)PointsTotal
10–14Improved Wrath 5/555
15–16Nature's Majesty 2/227
17–19Moonglow 3/3310
20Nature's Splendor 1/111-point talent111
21–22Improved Moonfire 2/2213
23–24Genesis 2/5215
25Insect Swarm 1/116-point talent116
26–29Vengeance 4/5420
30Nature's Grace 1/121-point talent121
31Vengeance 5/5122
32–34Eclipse 3/3325
35–39Moonfury 5/5530
40Moonkin Form 1/131-point talent131
41–43Genesis 5/5334
44–48Improved Starfire 5/5539
49–50Nature's Reach 2/2241
51–53Improved Entangling Roots 3/3344
54–55Overgrowth 2/2246
56–60Heart of the Wild 5/5551

Balance order, level 10 to 60. Our take, checked with Wowhead Forever data (client 1.60.1, November 9, 2026).

10–14: Improved Wrath 5 (total 5); 15–16: Nature's Majesty 2 (total 7).

17–19: Moonglow 3 (total 10); 20: Nature's Splendor 1 (total 11).

21–22: Improved Moonfire 2 (total 13); 23–24: Genesis 2 (total 15).

25: Insect Swarm 1 (total 16); 26–29: Vengeance 4 (total 20).

30: Nature's Grace 1 (total 21); 31: Vengeance 1 (total 22).

32–34: Eclipse 3 (total 25); 35–39: Moonfury 5 (total 30).

40: Moonkin Form 1 (total 31); 41–43: Genesis 3 (total 34).

44–48: Improved Starfire 5 (total 39); 49–50: Nature's Reach 2 (total 41).

51–53: Improved Entangling Roots 3 (total 44); 54–55: Overgrowth 2 (total 46).

56–60: Heart of the Wild 5 (total 51).

Restoration talent order, levels 10 to 60

Heart of the Wild rank 5 adds 10% Intellect.

Naturalist rank 5 adds 10% damage and cuts Healing Touch by 0.5 seconds.

That is why you take these two first while still soloing until 19 (our take).

Once you start healing dungeons, keep the Swiftmend, Bloom and Nature's Swiftness order.

LevelTalent (rank after this step)PointsTotal
10–14Heart of the Wild 5/555
15–19Naturalist 5/5510
20Bloom 1/111-point talent111
21–23Reflection 3/3314
24Gift of Nature 1/5115
25Swiftmend 1/116-point talent116
26–29Gift of Nature 5/5420
30Nature's Swiftness 1/121-point talent121
31–33Improved Rejuvenation 3/3324
34–36Living Spirit 3/3327
37–39Improved Regrowth 3/5330
40Wild Growth 1/131-point talent131
41–42Improved Regrowth 5/5233
43–47Tranquil Spirit 5/5538
48–52Nature's Focus 5/5543
53–55Subtlety 3/3346
56–57Improved Tranquility 2/2248
58–60Natural Shapeshifter 3/3351

Restoration order, level 10 to 60. Our take, checked with Wowhead Forever data (client 1.60.1, November 9, 2026).

10–14: Heart of the Wild 5 (total 5); 15–19: Naturalist 5 (total 10).

20: Bloom 1 (total 11); 21–23: Reflection 3 (total 14); 24: Gift of Nature 1 (total 15).

25: Swiftmend 1 (total 16); 26–29: Gift of Nature 4 (total 20).

30: Nature's Swiftness 1 (total 21); 31–33: Improved Rejuvenation 3 (total 24).

34–36: Living Spirit 3 (total 27); 37–39: Improved Regrowth 3 (total 30).

40: Wild Growth 1 (total 31); 41–42: Improved Regrowth 2 (total 33).

43–47: Tranquil Spirit 5 (total 38); 48–52: Nature's Focus 5 (total 43).

53–55: Subtlety 3 (total 46); 56–57: Improved Tranquility 2 (total 48).

58–60: Natural Shapeshifter 3 (total 51).

Why these talents, with the numbers

TalentLevelWhy it helps here
Ferocity10–14Less Rage on Maul, then Swipe at 16, Claw at 20, Rake at 24
Feral Charge20Bear charge and interrupt, Cat leap behind
Savage Fury21–2210% damage on main Cat and Bear abilities
Sharpened Claws23–246% form crit
Predatory Discipline25Ferocious Bite keeps extra Energy
Blood Frenzy26–27Extra combo point on crits
Leader of the Pack30Party crit 3%
Shifting Power4040 Energy for base Mana
Improved Wrath10–14Wrath 0.5 seconds faster, 50% cheaper
Naturalist15–1910% all damage

All values use the maximum rank in the talent calculator.

Claw costs 45 Energy for 140% weapon damage, and 40 with Ferocity rank 5.

Shred costs 60 Energy for 200% weapon damage (November 2 notes).

Shredding Attacks rank 3 cuts Shred by 18 Energy.

Rake is learned at level 24 and costs 40 Energy.

Rip costs 30 Energy and is learned at level 20.

Ferocious Bite is learned at level 24 and costs 35 Energy.

Savage Fury rank 2 adds 10% to Claw, Rake, Shred, Maul and Swipe.

Sharpened Claws rank 2 adds 6% form crit and unlocks Blood Frenzy.

Blood Frenzy rank 2 grants 1 extra combo point on Cat builder crits.

Feral Charge in Bear charges 8 to 25 yards, roots 4 sec and interrupts (15 sec cooldown).

The Cat version has a 30 second cooldown and leaps behind without rooting or interrupting.

Predatory Discipline keeps Ferocious Bite from spending extra Energy.

It still deals the bonus damage for that Energy.

Predatory Strikes rank 3 adds Attack Power equal to 150% of your level in forms.

Natural Instinct rank 2 raises the critical damage bonus of melee abilities by 20%.

It also adds spell healing equal to 25% of your Intellect.

Rend and Tear rank 5 adds 15% melee damage to bleeding targets.

Shifting Power spends 55% of base Mana for 40 Energy.

Its cooldown is 16 seconds in the notes and 8 in the Wowhead tooltip, so check in game.

Heart of the Wild rank 5 adds 10% Strength in Cat and 20% Stamina in Bear.

Vengeance (Balance) adds 100% critical damage to Arcane and Nature spells.

Moonfury adds 10% Arcane and Nature damage.

Swiftmend has a 15 second cooldown; Wild Growth a 3 second cast and 6 second cooldown.

With Naturalist rank 5, Wild Growth casts in 2.5 seconds (our calculation).

Bloom heals for 100% of your Spirit when Rejuvenation or Regrowth runs its full duration.

If either is dispelled, the heal is 50% of your Spirit instead.

A November 6 hotfix made Bloom heal correctly.

Questing solo versus running dungeons

For solo questing, use the Cat table as is.

From level 20, fight one enemy in Cat and two or more in Bear.

Each swap costs 55% of base Mana, so limit swaps in a fight.

After healing with Regrowth or Rejuvenation, shifting back costs the 55% again.

Potions do not break forms, so use them first when in danger (Class Deep Dive).

If dungeons are your focus, pick a role before level 40.

Tanks use the Bear table, healers the Restoration table.

With 50% more dungeon kill XP since November 8, dungeon runs cost you less (our take).

The notice gives no before-and-after figures, so the size of the gain is unknown.

Bear Form's threat bonus rose from 50% to 115%, which helps tanking (our take).

Wild Growth and Nature's Swiftness pay off more in group healing than solo (our take).

Dual Specialization at 40 and talent resets

Dual Specialization opens at level 40 (Class Deep Dive).

At 40, a Druid can keep Cat for quests and Bear or Restoration for dungeons (our take).

To change talents, visit a class trainer in a major city (Class Deep Dive).

The 1 silver reset was a beta-only rule (beta development notes).

We could not confirm the launch reset cost or dual spec cost in official sources.

So do not plan to re-spec every level band (our take).

What to do at level 60

Blizzard has not published a recommended level 60 build.

Finish the table to levels 58 to 60, then adjust to your group role (our take).

Train higher ranks of Lacerate at 34, 42, 50 and 58 and of Primal Bite at 50 and 60.

Wild Growth has higher ranks at 50 and 60; Insect Swarm at 30, 40, 50 and 60.

Train those higher ranks at your class trainer (Wowhead Forever ability list).

New spells are not added to your action bars automatically (November 2 notes).

What we could not confirm

We could not confirm these in official sources and did not infer them from Wowhead data.

Cat Form: Wowhead Forever lists a level 20 Druid quest, The Great Cat Spirit.

Riding training level and gold cost are unconfirmed.

Official kill-speed figures for Balance, Feral and Restoration are unconfirmed.

Dual Specialization cost and switching place, and the launch reset cost, are unconfirmed.

Whether Moonglade trainers (via Teleport: Moonglade) can change talents is unconfirmed.

The Thick Hide tooltip reads as an Armor amount per level, so we quote no value.

The November 10 tuning is still pending, and later Tuesdays may bring more.