First Rogue? Take Combat with a sword or axe

For a first Rogue, take Combat with a sword or an axe (our take).

Sinister Strike works from any side of the target.

Backstab and Ambush need a main-hand dagger and a spot behind the target.

When you solo, the target spends most of the fight facing you (our take).

Efficient Strikes at rank 2 cuts Sinister Strike from 45 to 40 Energy.

Flawless Execution cuts Eviscerate from 35 to 20 Energy.

Five Sinister Strike and one Eviscerate cost 220 Energy instead of 260 (our calculation).

Assassination suits you if you can find two daggers and reach Mutilate at level 40.

Subtlety suits you if you plan to open every fight from Stealth.

Blizzard has published no Rogue leveling build and no specialization ranking.

The orders below are our take, built from official notes and Wowhead Forever data.

Basis: Wowhead Forever data (client 1.60.1), checked November 9, 2026.

We did not test this in game. If an official article differs, the article wins.

A hotfix on November 8 (US date) raised dungeon kill experience by 50%.

The notice gives no before-and-after figures and names no class.

The class tuning planned for November 10 had not gone live as of November 9, 2026.

The announced list covers Hunter pets, Warlocks and Enhancement Shamans, not Rogues.

Combat, Assassination and Subtlety: where each is strong and weak

WhatCombatAssassinationSubtlety
Hunting speedCheaper Sinister Strike from level 10, cheaper Eviscerate from 25Poison talents idle before 20, strongest from Mutilate at 40Built around Stealth openers
Two or more enemiesEvasion 5 minutes, 2 minutes from level 22. Blade Flurry at 30No cleave, Kidney Shot at 30Vanish at 22, Blind at 34. Both 5 minutes, 3 minutes 30 from level 38
Energy and restEfficient Strikes (11) and Flawless Execution (25) save EnergyRelentless Strikes refunds Energy from levels 31–35Costly openers, wait for Poised
Gear dependenceFew weapon limitsTwo daggers for MutilateMain-hand dagger for Ambush and Backstab
Party and dungeonBlade Flurry can break nearby SapSingle-target focusDirty Tricks and Quick Getaway support Sap

Combat is steady, Assassination peaks from 40, Subtlety needs Stealth openers (our take).

No official figure measures kill speed, so this compares ability kits only.

Combat makes Sinister Strike cheaper from level 10 and Eviscerate cheaper at level 25.

Assassination poison talents do nothing before you learn Poisons at level 20.

Instant Poison requires level 20 and Deadly Poison level 30.

Subtlety lives on fights opened from Stealth, so it suffers when chased (our take).

With two or more enemies on you, use Evasion first. It adds 50% dodge for 15 seconds.

Evasion is learned at level 8 and has a 5-minute cooldown.

Endurance at rank 2 cuts Evasion and Sprint by 60%, to 2 minutes (our calculation).

Dodge only avoids physical attacks, so it does nothing against spells (our take).

At level 30, Blade Flurry adds 20% attack speed and one extra target for 15 seconds.

Blade Flurry costs 25 Energy and has a 2-minute cooldown.

With three or more enemies it still hits only one extra target, so focus one or two.

Assassination talents add no cleave. Kidney Shot arrives at 30 with a 20-second cooldown.

Subtlety escapes with Vanish at level 22 and Blind at level 34.

Vanish needs Flash Powder and Blind needs Blinding Powder.

Elusiveness at rank 2 cuts both by 90 seconds, to 3 minutes 30 (our calculation).

Here Endurance 2 is done at level 22 in Combat, and Elusiveness 2 at level 38 in Subtlety.

Rogues use Energy, not Mana or Rage, and it refills on its own.

Mutilate needs two daggers (Class Deep Dive).

In dungeons, Blade Flurry can break Sap on a nearby target, so watch it (our take).

Sap works only on Humanoids that are not in combat.

The 11-, 16-, 21- and 31-point talents arrive at 20, 25, 30 and 40

PointsLevelCombatAssassinationSubtlety
1120RiposteBlood SplatterPremeditation
1625Flawless ExecutionCold BloodGhostly Strike
2130Blade FlurryVenomPreparation
3140Adrenaline RushMutilateDeath Mark

Levels without the Talented Legacy perk (our calculation).

Talents start at level 10 (Class Deep Dive) and add one point per level, 51 at level 60.

The 51 points come from Wowhead Forever calculator data.

Each new row needs five more points spent in the rows above it.

So the 11-, 16-, 21- and 31-point talents land at 20, 25, 30 and 40 (our calculation).

The Legacy perk Talented unlocks talent points up to 5 levels sooner.

If you have Talented, read the levels below that much earlier.

We confirmed the names of the key talents in Wowhead Forever calculator data.

Combat talent order, levels 10 to 60

Take Combat in this order. It totals 51 points and passes row and prerequisite checks.

After 36 Combat points at 45, 13 go into Assassination and the last 2 return to Combat.

With a sword or axe, Hack and Slash at rank 5 gives a 5% chance of an extra attack.

Daggers and fist weapons get 5% crit. Maces ignore 15% of armor.

LevelTalent (rank after this step)PointsTotal
10–11Efficient Strikes 2/222
12–14Coup de Grace 3/335
15–17Deflection 3/338
18–19Precision 2/3210
20Riposte 1/111-point talent111
21–22Endurance 2/2213
23Precision 3/3114
24Composure 1/2115
25Flawless Execution 1/116-point talent116
26–28Aggression 3/3319
29Composure 2/2120
30Blade Flurry 1/121-point talent121
31–32Dual Wield Specialization 2/2223
33–37Hack and Slash 5/5528
38–39Weapon Expertise 2/2230
40Adrenaline Rush 1/131-point talent131
41–45Flash of Steel 5/5536
46–50Malice 5/5541
51–52Remorseless Attacks 2/2243
53–55Ruthlessness 3/3346
56–58Improved Slice and Dice 3/3349
59–60Lightning Reflexes 2/5251

Combat order, level 10 to 60. Our take, checked with Wowhead Forever data (client 1.60.1, November 9, 2026).

10–11: Efficient Strikes 2 (total 2); 12–14: Coup de Grace 3 (total 5).

15–17: Deflection 3 (total 8); 18–19: Precision 2 (total 10); 20: Riposte 1 (total 11).

21–22: Endurance 2 (total 13); 23: Precision 1 (total 14); 24: Composure 1 (total 15).

25: Flawless Execution 1 (total 16); 26–28: Aggression 3 (total 19).

29: Composure 1 (total 20); 30: Blade Flurry 1 (total 21).

31–32: Dual Wield Specialization 2 (total 23); 33–37: Hack and Slash 5 (total 28).

38–39: Weapon Expertise 2 (total 30); 40: Adrenaline Rush 1 (total 31).

41–45: Flash of Steel 5 (total 36); 46–50: Malice 5 (total 41).

51–52: Remorseless Attacks 2 (total 43); 53–55: Ruthlessness 3 (total 46).

56–58: Improved Slice and Dice 3 (total 49); 59–60: Lightning Reflexes 2 (total 51).

What to change for a dagger Combat Rogue

For daggers, change Combat like this. Only levels 15 to 29 differ.

Swap Deflection 3 and Riposte for Puncturing Wounds 3 and Improved Sprint 1.

Puncturing Wounds 3 gives Backstab 30% crit and a 45% chance of an extra Combo Point.

Backstab costs 60 Energy, and Aggression no longer affects it.

Backstab only works from behind, so it is weaker when solo (our take).

With daggers, Hack and Slash at rank 5 gives 5% crit.

Efficient Strikes lowers Sinister Strike and Hemorrhage costs, not Backstab.

LevelTalent (rank after this step)PointsTotal
15–17Puncturing Wounds 3/338
18–19Precision 2/3210
20–21Endurance 2/2212
22Precision 3/3113
23–24Composure 2/2215
25Flawless Execution 1/1116
26–28Aggression 3/3319
29Improved Sprint 1/2120

Only levels 15 to 29 differ from the sword order.

15–17: Puncturing Wounds 3 (total 8); 18–19: Precision 2 (total 10).

20–21: Endurance 2 (total 12); 22: Precision 1 (total 13).

23–24: Composure 2 (total 15); 25: Flawless Execution 1 (total 16).

26–28: Aggression 3 (total 19); 29: Improved Sprint 1 (total 20).

Assassination talent order, levels 10 to 60

Assassination is built on crit, Combo Points and poisons. 51 points, all checks pass.

Blood Splatter is the 11th point here, but no other talent requires it.

No Rupture or Garrote? At level 20 take Improved Slice and Dice 1 from another row.

Then take Improved Slice and Dice 2 and Blood Splatter 1 at levels 46–48 to stay at 51.

Before Mutilate, build Combo Points with Sinister Strike and Backstab.

LevelTalent (rank after this step)PointsTotal
10–14Malice 5/555
15–17Ruthlessness 3/338
18–19Remorseless Attacks 2/2210
20Blood Splatter 1/111-point talent111
21–22Lethality 2/2213
23–24Vigor 2/2215
25Cold Blood 1/116-point talent116
26–29Vile Poisons 4/5420
30Venom 1/121-point talent121
31–35Relentless Strikes 5/5526
36Vile Poisons 5/5127
37–39Seal Fate 3/3330
40Mutilate 1/131-point talent131
41–45Improved Poisons 5/5536
46–48Improved Slice and Dice 3/3339
49–50Improved Kidney Shot 2/2241
51–52Efficient Strikes 2/2243
53–55Coup de Grace 3/3346
56–58Precision 3/3349
59–60Lightning Reflexes 2/5251

Assassination order, level 10 to 60. Our take, checked with Wowhead Forever data (client 1.60.1, November 9, 2026).

10–14: Malice 5 (total 5); 15–17: Ruthlessness 3 (total 8).

18–19: Remorseless Attacks 2 (total 10); 20: Blood Splatter 1 (total 11).

21–22: Lethality 2 (total 13); 23–24: Vigor 2 (total 15); 25: Cold Blood 1 (total 16).

26–29: Vile Poisons 4 (total 20); 30: Venom 1 (total 21).

31–35: Relentless Strikes 5 (total 26); 36: Vile Poisons 1 (total 27).

37–39: Seal Fate 3 (total 30); 40: Mutilate 1 (total 31).

41–45: Improved Poisons 5 (total 36); 46–48: Improved Slice and Dice 3 (total 39).

49–50: Improved Kidney Shot 2 (total 41); 51–52: Efficient Strikes 2 (total 43).

53–55: Coup de Grace 3 (total 46); 56–58: Precision 3 (total 49).

59–60: Lightning Reflexes 2 (total 51).

Subtlety talent order, levels 10 to 60

Subtlety assumes fights that start from Stealth. 51 points, all checks pass.

Ambush needs a main-hand dagger, so this order assumes one.

Subtlety supports all weapons (Deep Dive), but Ambush and Backstab still need daggers.

LevelTalent (rank after this step)PointsTotal
10–14Opportunity 5/555
15–16Dirty Deeds 2/227
17–19Camouflage 3/3310
20Premeditation 1/111-point talent111
21–23Improved Ambush 3/3314
24Initiative 1/3115
25Ghostly Strike 1/116-point talent116
26–27Initiative 3/3218
28–29Serrated Blades 2/3220
30Preparation 1/121-point talent121
31Serrated Blades 3/3122
32Hemorrhage 1/1123
33–34Dirty Tricks 2/2225
35–36Quick Getaway 2/2227
37–38Elusiveness 2/2229
39Setup 1/3130
40Death Mark 1/131-point talent131
41–45Boot Knife 5/5536
46–50Malice 5/5541
51–53Ruthlessness 3/3344
54–56Improved Slice and Dice 3/3347
57–58Remorseless Attacks 2/2249
59–60Setup 3/3251

Subtlety order, level 10 to 60. Our take, checked with Wowhead Forever data (client 1.60.1, November 9, 2026).

10–14: Opportunity 5 (total 5); 15–16: Dirty Deeds 2 (total 7).

17–19: Camouflage 3 (total 10); 20: Premeditation 1 (total 11).

21–23: Improved Ambush 3 (total 14); 24: Initiative 1 (total 15).

25: Ghostly Strike 1 (total 16); 26–27: Initiative 2 (total 18).

28–29: Serrated Blades 2 (total 20); 30: Preparation 1 (total 21).

31: Serrated Blades 1 (total 22); 32: Hemorrhage 1 (total 23).

33–34: Dirty Tricks 2 (total 25); 35–36: Quick Getaway 2 (total 27).

37–38: Elusiveness 2 (total 29); 39: Setup 1 (total 30); 40: Death Mark 1 (total 31).

41–45: Boot Knife 5 (total 36); 46–50: Malice 5 (total 41).

51–53: Ruthlessness 3 (total 44); 54–56: Improved Slice and Dice 3 (total 47).

57–58: Remorseless Attacks 2 (total 49); 59–60: Setup 2 (total 51).

Why these talents, with the numbers

TalentLevelWhy it helps here
Efficient Strikes10–11Sinister Strike costs 5 less
Flawless Execution25Eviscerate costs 15 less
Blade Flurry3020% attack speed, one extra target, 15 seconds
Adrenaline Rush40+100% Energy regen, 15 seconds
Flash of Steel41–45Shank +15 Energy, 2 seconds less cooldown
Relentless Strikes31–355-point finisher returns 25 Energy
Venom3030% poison damage for 6 seconds after Shank
Mutilate4060 Energy, 2 Combo Points
Ghostly Strike25+15% dodge for 7 seconds, 20-second cooldown
Preparation30Resets other cooldowns every 10 minutes

The talents that matter most here save or refill Energy (our take).

Efficient Strikes (levels 10–11): Sinister Strike costs 3 then 5 less Energy.

Coup de Grace (levels 12–14): Eviscerate damage rises up to 20%.

Deflection (levels 15–17): adds 6% parry and is required for Riposte.

Riposte (level 20): after a parry, 10 Energy for 150% weapon damage.

Riposte also disarms the target for 6 seconds, and has a 6-second cooldown.

Endurance (levels 21–22): Evasion and Sprint drop from 5 to 2 minutes (our calculation).

Flawless Execution (level 25): Eviscerate costs 15 less Energy.

Aggression (levels 26–28): Sinister Strike and Eviscerate damage rises up to 15%.

Composure 2 (levels 24 and 29): Poised saves 20 Energy, not 10 (our calculation).

Poised is learned at level 18 and needs full Energy out of combat.

Dual Wield Specialization 2 (levels 31–32): off-hand damage rises 50%.

Hack and Slash 5 (levels 33–37): swords and axes get a 5% extra-attack chance.

Adrenaline Rush (level 40): +100% Energy regen for 15 seconds, 5-minute cooldown.

Shank is learned at 24, costs 5 Energy and gives back 15.

Shank rank 2 at level 44 gives back 25 Energy.

Flash of Steel 5 (levels 41–45): Shank gives 15 more Energy, 2 seconds less cooldown.

That takes Shank from 10 to 8 seconds (our calculation, from notes and calculator).

Wowhead tooltip data shows 2.5 seconds instead. We follow the notes.

Malice 5: +5% crit on all attacks and poisons.

Remorseless Attacks 2: after a non-trivial kill, your next Sinister Strike has +40% crit.

The Remorseless Attacks bonus lasts 20 seconds.

Ruthlessness 3: finishers have a 60% chance to add one Combo Point.

Relentless Strikes 5: 20% per Combo Point, so a 5-point finisher always returns 25 Energy.

Vile Poisons 5: poison damage rises 20%.

Venom (level 30): after Shank, +30% poison damage and +20% poison chance for 6 seconds.

Mutilate (level 40): 60 Energy, 90% weapon damage, +20% if poisoned, 2 Combo Points.

Opportunity 5: +20% damage on Backstab, Garrote, Ambush and Mutilate.

Dirty Deeds 2: Cheap Shot and Garrote cost 20 less Energy.

Ghostly Strike (level 25): 40 Energy, 20-second cooldown, +15% dodge for 7 seconds.

For 7 seconds after Ghostly Strike, Ambush and Garrote need no Stealth.

Preparation is the 21-point talent, on a 10-minute cooldown.

Boot Knife 5: Shank always adds 2 Combo Points.

No healing: bring bandages and food

Rogues have no healing ability or talent in Wowhead Forever data.

Always carry food and bandages.

Linen Bandage heals 66 over 6 seconds through First Aid.

Using a bandage applies the Recently Bandaged debuff.

The Legacy perk Field Medicine shortens it, except in dungeons, raids and battlegrounds.

The Gourmand perk extends food buffs.

Since Poised needs full Energy out of combat, eating is your prep time (our take).

Questing solo versus running dungeons

Questing solo, follow the tables above as written.

Gouge is learned at 6 and Sap at 10.

If a second enemy arrives, Gouge one for 4 seconds and kill the other first.

Gouge needs the target facing you and has a 10-second cooldown.

If you run dungeons, move Combat's last 2 points from Lightning Reflexes to Improved Kick.

Improved Kick at rank 2 makes Kick silence the target for 2 seconds every time.

Sap no longer breaks Stealth (Class Deep Dive).

Use it on packs too large to tank safely.

Feint now lowers threat twice as much (Class Deep Dive).

Feint is learned at 16, costs 20 Energy and has a 10-second cooldown.

Rogues get hit if they pull threat, so follow the kill marks.

The 50% dungeon XP change raises the value of group play for every spec (our take).

The official Deep Dive says Rogues are welcome in any party for Stealth and control.

Dual Specialization at 40 and talent resets

Dual Specialization unlocks at level 40 (Class Deep Dive).

Level 40 is also when Mutilate, Adrenaline Rush and Death Mark become available.

Run Combat day to day and set Assassination as the second spec to try daggers.

Its cost and switching location are not in the official sources we checked.

To change talents, visit a class trainer in a major city. Legacy talents work the same.

The 1 silver respec was a temporary, beta-only rule (September 24 development notes).

The live respec cost is not in the official sources we checked.

Check the price at the trainer before you commit.

What to change at level 60

At level 60, start by reviewing the last points you spent for leveling.

Mutilate gains ranks at levels 50 and 60. Rank 2 adds 57 per weapon.

Death Mark gains ranks at levels 48, 56 and 60.

Blizzard has not published a recommended level-60 Rogue spec or ranking.

The Deep Dive gives Rogues the highest potential single-target melee damage in the game.

That is about the class, not a specialization ranking.

Do not take these orders straight into raids. They are built for leveling.

What we could not confirm

These items could not be confirmed from official sources:

Per-spec kill speed, the live respec cost, Dual Spec cost and switching place.

We also could not find the Recently Bandaged duration in official sources or tooltip data.

What the November 10 tuning actually changed must be checked once it goes live.

Blizzard also said it may tune classes on later Tuesdays if needed.

If a patch changes client data, the tables need re-checking.