The short answer: account-wide, horizontal progression
The Legacy System is a new account-wide progression system in World of Warcraft: Forever.
Blizzard calls it horizontal progression: it rewards exploring everything the game offers rather than raw character power.
It has three parts: Legacy Challenges, Legacy Perks and Legacy Rewards.
You complete challenges to earn points, each character spends those points on perks, and your running total unlocks cosmetic rewards.
Alts help you earn points from more challenges, but Blizzard says every character advantage can be unlocked on a single character.
We opened Blizzard's U.S. English, German and Korean versions of the September 23, 2026 announcement separately, and the numbers match in all three.
How to unlock it and open the window
How the Legacy System opens
- Meet one conditionFirst character reaches level 25 · 150 skill in a non-gathering primary profession · explore the entire world map
- Earn your first Legacy PointThe system unlocks at that moment
- Open the windowPress Y or click the shield icon on the menu
The Legacy System unlocks the moment you earn your first Legacy Point.
For most players, Blizzard says, that happens when their first character reaches level 25.
You can also unlock it by reaching 150 skill in a non-gathering primary profession.
Exploring the entire world map unlocks it too.
| Route | Requirement |
|---|---|
| Level | First character reaches 25 |
| Profession | 150 skillnon-gathering primary profession |
| Exploration | Entire world map |
| Open window | Hotkey Yor the shield icon on the menu |
Based on Blizzard's announcement of September 23, 2026.
Once it is available, click the shield-shaped Legacy icon on the menu or press the default hotkey, Y.
The announcement does not say whether the window is already available on the beta.
All 65 Legacy Challenges by category
Legacy Challenges work like achievements, but they focus on character progression.
There are 65 in total across six categories, and each completed challenge gives one Legacy Point.
Points are shared across your Battle.net account and usable by all of your non-Hardcore characters.
| Category | Points | What you do |
|---|---|---|
| Classes | 27 | Level 25, 45 and 60 with each class |
| Tradeskills | 18 | 150, 225 and 300 skilleach non-gathering primary profession |
| PvP | 12 |
|
| Adventure | 2 |
|
| Dungeons | 3 | Final boss of every dungeon in each level bracket |
| Raids | 3 |
|
Total: 65 points. The U.S. English, German and Korean announcements give identical numbers.
Classes are worth 27 points: level 25, 45 and 60 for each class.
Forever has nine classes, so 9 × 3 = 27.
Tradeskills are worth 18 points: 150, 225 and 300 skill in each non-gathering primary profession.
Player vs. Player (PvP) is worth 12 points: five for honor ranks, four for battleground reputations and three for the Field of Honor season's Journey.
Adventure gives 2 points: full map on one character; Lord Valthalak dungeon set questline.
Dungeons give one point each for defeating the final boss of every dungeon in the level 15–25, 26–45 and 46–60 brackets.
Raids give one point each for Onyxia, all 13 Hyjal Summit bosses and all 8 Barrow Deeps bosses.
Composition of all 65 Legacy Points
How many points one character can earn
Blizzard says one character can earn up to 29 points without creating a second character.
That is 3 from leveling, up to 6 from tradeskills, 12 from PvP, 2 from Adventure and 6 from dungeons and raids.
| Category | Max on one character | Basis |
|---|---|---|
| Leveling | 3 | Official |
| Tradeskills | 6 | Official |
| PvP | 12 | Official |
| Adventure | 2 | Official |
| Dungeons and raids | 6 | Official |
| Total | 29 | Official |
| Total without PvP | 17 | Our calculation |
The first six rows are Blizzard's figures; the last row is 29 − 12.
Tradeskills cap at 6 presumably because a character can learn two primary professions.
From here on, the figures are our own calculation from Blizzard's numbers.
Take away PvP's 12 points and one character can earn at most 17.
Most points one character can earn
To fill the 16-point cap without PvP, you would need 16 of those 17 points, which means almost every dungeon and raid challenge.
With alts, simply taking a new class to level 25 adds one point each time.
Profession points are account-wide as well, so an alt with different crafting professions can pick up the first 150-skill points separately.
The 16-point cap: each character spends separately
Each character spends your account-wide points on its own perks.
How one character spends them has no effect on any other character.
That lets you specialise each character for a different activity.
At launch, each character can spend up to 16 points in total.
Blizzard gives two reasons for the cap.
First, new players should not fall so far behind established players that they cannot catch up.
Second, one character can reach 16 points on its own, so alts are not required.
According to the Deep Dive panel recap, you can keep completing challenges beyond the cap, and the extra points feed the reward track.
The same recap says Blizzard expects to raise the spending cap and add new columns to the trees over time.
The three perk trees: Professions, Adventure, Resourcefulness
Legacy Perks sit in three trees: Professions, Adventure and Resourcefulness.

The announcement lists seven perks per tree, 21 in total.
Professions covers skill-ups, extra Scarce resources, vendor prices, and extra cooking and fishing results.
Performance sometimes grants extra Merchant's Favor from the Azeroth Commerce Authority or Durotar Supply and Logistics.
Blizzard describes those two new Alliance and Horde factions as a major source of new tradeskill activities.
| Professions perk | Effect |
|---|---|
| Working Overtime | Higher skill-up chance in all tradeskillsincluding Lockpicking |
| Bountiful Harvest | Extra Scarce resources from mining, herbing and skinning |
| Bartering | Lower vendor prices |
| Performance | Sometimes extra Merchant's Favor |
| Master Chef | Chance of extra cooking results |
| Luremaster | Chance of extra fish |
| Dedicated Study | Daily cooldown to level tradeskills fasterElemental Essences once all are at 300 |
Professions tree, seven perks. Names as in Blizzard's English announcement.
Adventure covers rested experience, healing between kills, stealth detection, camping, bandages, talent levels and flight paths.
Talented lets you unlock talent points up to five levels earlier than normal.
| Adventure perk | Effect |
|---|---|
| Well Rested | Higher rested XP cap, faster build-up |
| Thrill of Adventure | Small health and mana return after non-trivial kills |
| High Alert | More stealth detectionoutside battlegrounds |
| Field Guide | Shorter 1-hour cooldown on placing camping features |
| Field Medicine | Shorter Recently Bandaged debuffnot in dungeons, raids or battlegrounds |
| Talented | Talent points up to 5 levels earlier |
| Frequent Flier | Cheaper, faster flights |
Adventure tree, seven perks.
Resourcefulness covers food and buff durations, wipe recovery, durability, honor, reputation and reagents.
Reagent Economy removes purchasable reagents from class abilities and materials from tier 1 camping features.
The text does not list perk costs or ranks; a beta screenshot, which may change, only shows Reagent Economy as Rank 1/1.
| Resourcefulness perk | Effect |
|---|---|
| Gourmand | Longer food buffs |
| The Quick and the Dead | Faster corpse runsfree party and raid buffs after resurrecting |
| Reinforce | Less durability damage on death |
| For Great Honor | More honor from PvP |
| Permanence | Longer party, raid and camping buffs |
| Diplomat | More reputation |
| Reagent Economy | No purchasable reagents for class abilitiestier 1 camping features need no materials |
Resourcefulness tree, seven perks.
Which perks to look at first, by playstyle
This section is our own judgment, based only on Blizzard's perk descriptions.
It may change once perk costs and exact values are published.
If you mostly level, Well Rested, Thrill of Adventure, Frequent Flier and Talented stand out.
Blizzard itself singles out Well Rested as especially useful for leveling alts.
If you mostly craft and gather, Working Overtime, Dedicated Study, Bountiful Harvest and Bartering fit best.
If you mostly run dungeons and raids, The Quick and the Dead and Reinforce ease wipe recovery and repair costs.
If you mostly play PvP, For Great Honor directly raises honor gains.
Reagent Economy is a candidate for any playstyle if your class buffs often.
A screenshot in the announcement shows “Right click to unlearn” on a perk tooltip, but the text gives no unlearn rules or cost.
Legacy Rewards: four cosmetics unlocked by total points
Separately from perks, your Legacy Points accumulate across the account and unlock rewards.
There are four rewards at launch, with new ones planned for each content update.
The Replica Ironforge Air Rifle is a toy that stuns other players and keeps score.
The Spectral Bear Cub is a pet inspired by the dwarven Hunter and his companion in the Forever cinematic.
The Spectral Bear Tabard and the Reins of the Spectral Bear, a mount, are also exclusive to the Legacy System.
| Reward | Type | Points shown |
|---|---|---|
| Replica Ironforge Air Rifle | Toy | 15 |
| Spectral Bear Cub | Pet | 25 |
| Spectral Bear Tabard | Tabard | 40 |
| Reins of the Spectral Bear | Mount | 55 |
Point values come from the beta screenshot (Progress Track) in the announcement, not from its text, and may change before launch.

The announcement text does not give reward thresholds; only a beta screenshot in the article shows 15, 25, 40 and 55 points.
If those screenshot values hold, one character's maximum of 29 points does not reach the tabard at 40 or the mount at 55.
In other words, those two rewards would need extra points from alts (our calculation from the screenshot).
Blizzard says these rewards are cosmetic and give no competitive gameplay advantage.
Hardcore rules: progress flows one way
Hardcore will not be available at launch.
Legacy Challenges completed on non-Hardcore rulesets will not show up in Hardcore.
A challenge completed in Hardcore, however, counts as completed on every other ruleset.
Because PvP challenges cannot be completed in Hardcore, 12 new Hardcore-specific challenges are planned for Hardcore's launch.
Blizzard also plans Hardcore-specific Legacy Perks in the future.
Not announced yet, plus a pre-launch checklist
As of September 24, 2026, the official text does not cover the following.
Perk costs and ranks, the cost of unlearning perks, reward thresholds and the Hardcore launch date.
Blizzard plans to add Legacy Challenges and perks with every content release, and new trees later on.
① When choosing your first character's primary professions, remember that each crafting profession gives one Legacy Point at 150, 225 and 300 skill, 3 in total.
② If you do not plan to PvP, remember that dungeon and raid challenges are effectively required to fill 16 points.
③ If you plan alts, collect the level 25 point for each new class and the 150-skill points from other crafting professions.
④ Before spending points, check each perk's cost and unlearn rules on the in-game tooltip.

