Shadow for your first Priest, Discipline if you live in dungeons
Pick Shadow for your first Priest (our take).
Spirit Tap doubles your Spirit for 15 sec after you kill a non-trivial target.
Shadowform then halves the mana cost of Shadow spells at level 40.
Pick Discipline if you plan to level mostly through dungeons.
Soul Warding at level 25 and Penance at level 30 give a healer tools early.
Holy spends its 16- and 21-point picks on effects that do nothing solo.
Blizzard has published no recommended Priest talents or spec ranking.
The tables below are our judgment from official notes and Wowhead Forever data.
We did not play these builds, so no kill-speed numbers appear here.
Where Blizzard's article and the data differ, Blizzard's article wins.
Wowhead Forever data basis: refreshed November 7, 2026 UTC, checked November 9, 2026.
The data files carry no client build number, so we do not print one.
Blizzard's November 6 notice promises class hotfixes on Tuesday, November 10.
Shadow, Discipline and Holy compared for leveling
Shadow is the most self-sufficient alone; healing specs pay off in groups (our take).
| Factor | Shadow | Discipline | Holy |
|---|---|---|---|
| Killing speed | Damage talents from level 15; Mind Flay at 20 | Few damage talents: Twin Disciplines at 10, Penance at 30 | Divine Fury speeds Smite and Holy Fire from level 15 |
| Two or more enemies | Psychic Scream, then Mind Flay slow | Power Word: Shield, then Psychic Scream | Holy Nova, then Psychic Scream |
| Mana and downtime | Spirit Tap, Shadowform at 40 | Meditation, Mental Agility, Inner Focus | Improved Healing, Litany of Light |
| Gear reliance | Needs hit later, via Shadow Focus | Mental Strength scales Intellect | Spiritual Guidance scales Spirit |
| Group role | Damage; Vampiric Embrace heals party | Healer with shields and Penance | Healer with raw healing |
Shadow kills with damage over time, Mind Blast and Mind Flay.
Psychic Scream arrives at level 14 on a 30-sec cooldown, and rank 1 fears only 2 enemies.
Blizzard's Class Deep Dive calls Priests vulnerable: cloth armor, few escapes.
Two melee enemies stay dangerous for Shadow, and Shadowform blocks healing spells.
Blizzard says all non-healing spells remain usable in Shadowform.
Mind Flay reaches only 20 yards, so its 50% slow needs you close.
Before level 40, Shadow has no general mana discount.
Discipline shields first: Power Word: Shield has a 4-sec base cooldown.
Soul Warding removes those 4 sec, for 0 sec (our calculation), and cuts 15% of its mana.
Weakened Soul still blocks a second shield on one target for 15 sec.
Alone, Discipline has few damage talents: Power in Light, Twin Disciplines and Penance.
Holy shortens Smite and Holy Fire by 0.5 sec with Divine Fury 5/5.
Holy Binding only works when you heal someone else, so it is empty solo.
Spirit of Redemption does nothing until you die.
Divine Spirit is now baseline at level 30, so no spec spends talent points on it.
Improved Power Word: Fortitude also moved to baseline (Blizzard, September 30).
Divine Spirit rank 1 gives 17 Spirit for 1 hour for 285 mana (Wowhead tooltip).
Further ranks of Divine Spirit arrive at levels 40, 50 and 60 (Wowhead data).
Wands remain a solo mana saver, but Blizzard limited them twice.
Since September 24, spell damage no longer adds to wand damage.
Since October 15, you must stand still for 0.5 sec before a wand fires.
Wand Specialization now costs 2 points: 13% wand damage at rank 1, 25% at rank 2.
For gear, Blizzard says Holy Precision exists so healers need no hit gear.
Shadow Focus adds 5% Shadow hit, so we take it after the damage talents.
Mental Strength adds 10% Intellect, and Spiritual Guidance scales with Spirit.
Shadow for solo leveling: point order and why
Spend every point in Shadow until level 40.
Your first point lands at level 10 and each level adds 1 (our calculation).
Blizzard's September 30 screenshot shows 51 unspent talents.
| Level | Talent and points | Total |
|---|---|---|
| 10–14 | Spirit Tap 5 pts | 5 |
| 15–16 | Improved Shadow Word: Pain 2 pts | 7 |
| 17–19 | Improved Mind Blast 3 pts | 10 |
| 20 | Mind Flay 1 pt | 11 |
| 21–22 | Improved Mind Flay 2 pts | 13 |
| 23–24 | Improved Mind Blast 2 pts | 15 |
| 25–27 | Shadow Weaving 3 pts | 18 |
| 28–29 | Dark Inspiration 2 pts | 20 |
| 30 | Vampiric Embrace 1 pt | 21 |
| 31 | Silence 1 pt | 22 |
| 32–33 | Devouring Contagion 2 pts | 24 |
| 34 | Dark Inspiration 1 pt | 25 |
| 35–39 | Darkness 5 pts | 30 |
| 40 | Shadowform 1 pt | 31 |
| 41–42 | Early Demise 2 pts | 33 |
| 43–47 | Shadow Focus 5 pts | 38 |
| 48–49 | Dark Inspiration 2 pts | 40 |
| 50–54 | Twin Disciplines 5 pts | 45 |
| 55–56 | Wand Specialization 2 pts | 47 |
| 57–58 | Shadow Reach 2 pts | 49 |
| 59–60 | Mental Strength 2 pts | 51 |
Checked against Wowhead Forever data for points per level, row gates and prerequisites.
Running total: 10–14 = 5 · 15–16 = 7 · 17–19 = 10 · 20 = 11 · 21–22 = 13.

Running total: 23–24 = 15 · 25–27 = 18 · 28–29 = 20 · 30 = 21 · 31 = 22 · 32–33 = 24.
Running total: 34 = 25 · 35–39 = 30 · 40 = 31 · 41–42 = 33 · 43–47 = 38 · 48–49 = 40.
Running total: 50–54 = 45 · 55–56 = 47 · 57–58 = 49 · 59–60 = 51.
The 11th, 16th, 21st and 31st points land at levels 20, 25, 30 and 40.
Spirit Tap 5/5: a non-trivial kill has a 100% chance to double Spirit for 15 sec.
During that buff, 50% of your mana regeneration continues while you cast.
An enemy dying with your Vampiric Embrace on it also triggers Spirit Tap.
Improved Shadow Word: Pain adds 6 sec to its 18-sec duration, for 24 sec.
Improved Mind Blast cuts its 8-sec cooldown by 2.5 sec, to 5.5 sec (our calculation).
Mind Flay is a 3-sec channel with a 50% slow at 20 yards.
Improved Mind Flay makes each hit deal 20% more than the one before.
Vampiric Embrace heals your party for 20% of your Shadow damage for 30 sec.
Its cooldown is 30 sec, and Blizzard made it unresistable on October 15.
Blizzard calls Vampiric Embrace a 16-point talent, which points to level 25.
Its Wowhead tooltip still lists required level 30, and we could not test it in game.
So the table takes it at 30, where both readings work.
If the game offers it at 25, take it first and shift the next picks.
That order: 26–28 Shadow Weaving, 29 Dark Inspiration, 30 Silence.
Then 31–32 Devouring Contagion and 33–34 Dark Inspiration; level 35 onward stays the same.
Shadow Weaving stacks 2% Shadow damage 5 times for 15 sec: 10% (our calculation).
Only your own spells benefit from Shadow Weaving (Blizzard).
Dark Inspiration triggers on Mind Blast or a fully channeled Mind Flay.
It raises party Spirit by 9% at 3/5 and 15% at 5/5 for 10 sec.
Silence stops a caster for 5 sec on a 45-sec cooldown, for 225 mana at 20 yards.
Devouring Contagion halves Devouring Plague mana.
If the target dies, the Plague jumps to 2 enemies within 10 yards, but not from a critter.
Devouring Plague arrives at level 20 and has a 24-sec cooldown.
Darkness 5/5 adds 10% Shadow damage.
Shadowform adds 10% Shadow damage and halves Shadow spell mana.
It raises the critical damage bonus of Shadow spells by 100%.
It also cuts Physical damage taken by 15%.
Early Demise adds 30% crit chance to Shadow Word: Death at or below 20% health.
Shadow Word: Death arrives at level 32 with an 18-sec cooldown.
If it hits and the target survives, you lose 30% of your maximum health.
A miss causes no backlash (Blizzard, November 2), so use it as a finisher.
Twin Disciplines adds 5% to instant spells, and Blizzard includes Mind Flay.
Shadow Reach adds 20% range to offensive Shadow spells.
Discipline for dungeon leveling: point order and why
Take Discipline to 31 points by level 40, then spread into Holy.
Choose this if most of your experience will come from dungeons (our take).
| Level | Talent and points | Total |
|---|---|---|
| 10–14 | Twin Disciplines 5 pts | 5 |
| 15–19 | Mental Strength 5 pts | 10 |
| 20 | Inner Focus 1 pt | 11 |
| 21–23 | Improved Power Word: Shield 3 pts | 14 |
| 24 | Meditation 1 pt | 15 |
| 25 | Soul Warding 1 pt | 16 |
| 26–27 | Meditation 2 pts | 18 |
| 28–29 | Mental Agility 2 pts | 20 |
| 30 | Penance 1 pt | 21 |
| 31–35 | Renewed Hope 5 pts | 26 |
| 36 | Mental Agility 1 pt | 27 |
| 37–39 | Divine Aegis 3 pts | 30 |
| 40 | Power Infusion 1 pt | 31 |
| 41–43 | Silent Resolve 3 pts | 34 |
| 44–48 | Holy Specialization 5 pts | 39 |
| 49–51 | Improved Renew 3 pts | 42 |
| 52–56 | Divine Fury 5 pts | 47 |
| 57–59 | Inspiration 3 pts | 50 |
| 60 | Holy Nova 1 pt | 51 |
Checked against Wowhead Forever data for points per level, row gates and prerequisites.
Running total: 10–14 = 5 · 15–19 = 10 · 20 = 11 · 21–23 = 14 · 24 = 15 · 25 = 16.

Running total: 26–27 = 18 · 28–29 = 20 · 30 = 21 · 31–35 = 26 · 36 = 27 · 37–39 = 30.
Running total: 40 = 31 · 41–43 = 34 · 44–48 = 39 · 49–51 = 42 · 52–56 = 47.
Running total: 57–59 = 50 · 60 = 51.
Inner Focus (11th point) makes your next spell free; 3-min cooldown.
If that spell is non-periodic and can crit, it also gains 25% crit chance.
Mental Strength adds 10% Intellect, Improved Power Word: Shield adds 20% absorb.
Meditation 3/3 lets 50% of mana regeneration continue while casting.
Soul Warding is your 16th point and lowers Power Word: Shield cost by 15%.
Mental Agility 3/3 cuts Smite, Holy Fire and instant spell costs by 10%.
Penance is your 21st point: 2-sec channel, 12-sec cooldown, heals or damages.
Renewed Hope 5/5 adds 10% crit on Weakened Soul targets and trims Weakened Soul by 5 sec.
Divine Aegis 3/3 shields 15% of a non-periodic crit heal for 12 sec.
Power Infusion (31st point): 20% spell damage and healing for 15 sec, 3-min cooldown.
Silent Resolve 3/3 cuts spell threat by 30% and stun, fear and silence time by 15%.
Holy as a dungeon option: point order and why
Pick Holy over Discipline if your group wants raw healing more than shields (our take).
Solo stretches between runs will be slower, since its big picks need a party (our take).
| Level | Talent and points | Total |
|---|---|---|
| 10–14 | Holy Specialization 5 pts | 5 |
| 15–19 | Divine Fury 5 pts | 10 |
| 20 | Holy Nova 1 pt | 11 |
| 21–23 | Improved Renew 3 pts | 14 |
| 24 | Inspiration 1 pt | 15 |
| 25 | Holy Binding 1 pt | 16 |
| 26–28 | Improved Healing 3 pts | 19 |
| 29 | Inspiration 1 pt | 20 |
| 30 | Spirit of Redemption 1 pt | 21 |
| 31–35 | Spiritual Guidance 5 pts | 26 |
| 36–38 | Spiritual Healing 3 pts | 29 |
| 39 | Inspiration 1 pt | 30 |
| 40 | Prayer of Mending 1 pt | 31 |
| 41–42 | Litany of Light 2 pts | 33 |
| 43–45 | Twilight Focus 3 pts | 36 |
| 46–50 | Twin Disciplines 5 pts | 41 |
| 51–55 | Mental Strength 5 pts | 46 |
| 56–58 | Meditation 3 pts | 49 |
| 59–60 | Holy Reach 2 pts | 51 |
Checked against Wowhead Forever data for points per level, row gates and prerequisites.
Running total: 10–14 = 5 · 15–19 = 10 · 20 = 11 · 21–23 = 14 · 24 = 15 · 25 = 16.
Running total: 26–28 = 19 · 29 = 20 · 30 = 21 · 31–35 = 26 · 36–38 = 29 · 39 = 30.
Running total: 40 = 31 · 41–42 = 33 · 43–45 = 36 · 46–50 = 41 · 51–55 = 46.
Running total: 56–58 = 49 · 59–60 = 51.
Holy Specialization adds 5% crit chance to Holy spells.
Divine Fury 5/5 cuts 0.5 sec off Smite, Holy Fire, Heal and Greater Heal.
Holy Nova (11th point) hits enemies and heals the party within 10 yards, with no threat.
Improved Renew adds 15% to Renew.
Inspiration adds 25% target armor for 15 sec after a non-periodic crit heal.
Holy Binding (16th point) heals you for 50% when your Flash Heal hits someone else.
Improved Healing cuts mana costs by 15%.
It covers Lesser Heal, Heal, Greater Heal, Penance and Prayer of Mending.
Spirit of Redemption (21st point) gives 15 sec of free healing after you die.
Spiritual Guidance adds healing up to 25% of Spirit and damage up to 8% of Spirit.
Spiritual Healing 3/3 adds 10% healing.
Prayer of Mending (31st point) has a 10-sec cooldown and heals up to 5 times.
Litany of Light refunds 10% of base cost when your last heal was a different spell.
Solo versus dungeons, dual spec at 40 and respecs
Level alone as Shadow, and use your wand as a finisher when mana runs low.
Dungeon kills got more rewarding on November 8.
Blizzard raised kill experience in dungeons by 50% at about 11:05 PST that day.
October 8 had already added about 20% and made the level penalty individual.
October 1 went the other way: dungeon quests gave 50% less extra experience.
We have no measured experience-per-hour comparison, so weigh group access first.
Dual spec opens at level 40 (Blizzard, September 30).
A Shadow main with a Discipline or Holy second spec covers both routes (our take).
Change talents at a class trainer in a major city (Blizzard, September 30).
The 1 silver reset was temporary and beta-only (Blizzard).
Respec and dual spec prices were not officially published as of November 9.
A U.S. forum thread on dual spec cost for healers had 30 comments and 805 views.
That reaction comes from our daily report data collected November 9, 2026.
The Legacy perk Talented starts your points up to 5 levels sooner.
Our tables ignore it, so check your talent window if you own it.
What to change at level 60
Decide what your group needs at 60: damage, or healing.
Blizzard has not published level 60 builds, so treat these as our take.
Shadow should keep Shadow Focus, Darkness and Shadowform for damage.
Discipline or Holy should reset leveling leftovers into healing talents.
Train the highest ranks of your spells; Divine Spirit reaches its last rank at 60.
Keep the second spec for the role you use less.
Order of operations at 60
- Choose a roleDamage or healing, for the group you run with.
- Reset at a trainerVisit a class trainer in a major city.
- Set your second specKeep the other role ready with dual spec.

