The short answer: two active traits and two passives per race

Every WoW Forever race has four racial traits: two active abilities and two passives.

Blizzard says they are tuned to a similar amount of offensive power.

Each race still keeps its own signature utility, according to the Deep Dive recap.

Blizzard lists ten trait sets: eight races plus the Horde and Alliance Skyborne.

The two Skyborne groups share three traits and differ in one active ability.

Three races get weapon passives: axes and maces add 1% spell and ability crit, swords 2%.

This page puts every trait side by side, worded as on Blizzard's own pages.

It adds the beta changes from the September 24 and October 1 development notes.

It is a summary of official material, not a hands-on test.

Blizzard has published no performance ranking of races, and we do not make one either.

If you are still choosing a class, start with our class and race guide.

How racial traits work in WoW Forever

Blizzard described the racial design in its Deep Dive recap on September 13, 2026.

It says racials were reworked to feel stronger, more distinct and more meaningful.

Blizzard adds that it did not want to push every race toward the same strengths.

Each race now has two active abilities and two passive abilities.

Official sourceDateWhat it covers
Deep Dive panel recapSeptember 13, 2026Design goals, Dwarf and Undead changes
Race and class articleSeptember 22, 2026All racial traits of every race
Meet the SkyborneSeptember 22, 2026Skyborne traits for both factions
Beta development notesSeptember 24 and October 1Changes to several traits

Dates are the publication dates on Blizzard's U.S. pages and forums.

The full list followed on September 22, 2026, in Blizzard's race and class article.

That article marks passives with "(Passive)"; the other two traits are active.

It says some traits were updated to support the expanded class options.

Blizzard's Meet the Skyborne article of the same day lists the same Skyborne traits.

The articles give effects and some durations, but no cooldowns.

Beta development notes on September 24 and October 1 then changed several traits.

All of this is beta-era information and can change before launch.

Horde racial traits compared

The Horde has four races plus the Windshaper Skyborne, the Horde side of the new race.

Horde raceActive abilitiesPassives
Orc
  • Blood Fury: +10% Attack Power and Spell Power, 15 sec
  • Shatter Curse: Curse and Bane immunity, less Magical damage, 8 sec
  • Axe Specialization: +1% spell and ability crit while using axes
  • Hardiness: stuns 20% shorter
Undead
  • Will of the Forsaken: removes Charm, Fear, Sleep
  • Cannibalize: 35% Health and Mana over time
  • Underwater Breathing: 300% longer
  • Touch of the Grave: attacks sometimes drain health
Tauren
  • War Stomp: stuns nearby enemies, 2 sec
  • Cultivation: grow herbs anyone can gather
  • Plainsrunning: faster the longer you move
  • Endurance: +5% Health, +1% Hit Chance
Troll
  • Berserking: +10% casting and attack speed, 10 sec
  • Rapid Regeneration: 50% of maximum Health over time
  • Beast Slaying: +5% damage to Beasts
  • Regeneration: 10% of Health regen in combat
Windshaper Skyborne
  • Walk on Air: glide downward, 10 sec
  • Skysight: +10% run speed
  • Wind Blessed: +1% Haste
  • Elemental Insight: +5% damage to Elementals

Wording from Blizzard's race and class article. Beta changes are listed further down.

Orc Blood Fury raises Attack Power and Spell Power by 10% for 15 seconds.

Shatter Curse gives Curse and Bane immunity and less Magical damage for 8 seconds.

Blizzard does not say how much Magical damage Shatter Curse prevents.

Axe Specialization adds 1% spell and ability crit chance while you use axes.

Hardiness makes stuns on you 20% shorter.

Undead Will of the Forsaken removes Charm, Fear and Sleep.

Cannibalize consumes corpses to restore 35% Health and Mana over time.

Underwater Breathing lets Undead breathe 300% longer underwater.

Touch of the Grave sometimes drains health with your attacks; no chance is published.

Tauren War Stomp stuns nearby enemies for 2 seconds.

Cultivation grows bonus herbs that anyone can gather without Herbalism.

Plainsrunning raises your movement speed the longer you keep moving.

Endurance adds 5% total Health and 1% Hit Chance.

Troll Berserking raises casting and attack speed by 10% for 10 seconds.

Rapid Regeneration restores 50% of maximum Health over time.

Beast Slaying adds 5% damage to Beasts.

Regeneration lets 10% of your Health regeneration continue in combat.

Windshaper Skyborne get Walk on Air, Skysight, Wind Blessed and Elemental Insight.

Skysight adds 10% run speed; the Skyborne section below has the details.

Alliance racial traits compared

The Alliance has four races plus the High Order Skyborne.

Alliance raceActive abilitiesPassives
Human
  • Will to Survive: removes Stuns
  • Perception: detect stealthed enemies, 20 sec
  • Sword Specialization: +2% spell and ability crit while using swords
  • The Human Spirit: +5% Spirit
Dwarf
  • Stoneform: Bleed, Poison, Disease immunity, less Physical damage, 8 sec
  • Find Treasure: track nearby chests
  • Mace Specialization: +1% spell and ability crit while using maces
  • Big Game Hunter: +5% damage to Beasts
Night Elf
  • Elune's Light: +10% critical chance, 15 sec
  • Shadowmeld: Stealth while standing still
  • Quickness: +1% Dodge, +2% run speed
  • Wisp Spirit: +75% run speed while dead
Gnome
  • Escape Artist: brief Root and Snare immunity
  • Eureka!: changed in the beta
Eureka! as announced: lower cost, +10% on the next 3 spells or abilities
  • Expansive Mind: +5% maximum Mana, Rage or Energy
  • Engineering Specialization: more reliable devices
High Order Skyborne
  • Walk on Air: glide downward, 10 sec
  • Read Ley Line: +100% Health and Mana regeneration
  • Wind Blessed: +1% Haste
  • Elemental Insight: +5% damage to Elementals

Wording from Blizzard's race and class article. Beta changes are listed further down.

Human Will to Survive removes Stuns.

Perception detects stealthed enemies for 20 seconds.

Sword Specialization adds 2% spell and ability crit chance while you use swords.

The Human Spirit raises Spirit by 5%.

Dwarf Stoneform gives Bleed, Poison and Disease immunity for 8 seconds.

It also reduces Physical damage taken; Blizzard gives no number.

Find Treasure tracks nearby treasure chests.

Mace Specialization adds 1% spell and ability crit chance while you use maces.

Big Game Hunter adds 5% damage to Beasts.

Night Elf Elune's Light raises critical chance by 10% for 15 seconds.

Shadowmeld puts you in Stealth while you stand still.

Quickness adds 1% Dodge chance and 2% run speed.

Wisp Spirit raises run speed by 75% while you are dead.

Gnome Escape Artist gives brief immunity to Roots and Snares.

Eureka! was announced as lower cost on the next 3 spells or abilities.

It also promised 10% more damage or healing on them.

The beta changed Eureka! twice; see the beta section below.

Expansive Mind raises maximum Mana, Rage or Energy by 5%.

Engineering Specialization makes your engineering devices more reliable.

The High Order shares Walk on Air, Wind Blessed and Elemental Insight with Windshapers.

Their own active trait is Read Ley Line, which adds 100% Health and Mana regeneration.

Skyborne: one active trait depends on your faction

Skyborne choose the Horde or the Alliance at character creation.

Horde Skyborne are Windshapers; Alliance Skyborne belong to the High Order.

Official World of Warcraft: Forever screenshot of a blue-haired Skyborne man in green clothes in front of a wagon, with the Alliance and Horde crests and the word OR below him.
From Blizzard's Meet the Skyborne article, at the Horde-or-Alliance choice the faction trait depends on.Image: © Blizzard Entertainment · Source

Both groups get Walk on Air, a 10-second glide downward through the air.

Both get Wind Blessed, which adds 1% melee, ranged and spellcasting Haste.

Both get Elemental Insight, which adds 5% damage to Elementals.

Windshapers get Skysight, an Elemental Blessing that adds 10% run speed.

The High Order gets Read Ley Line instead.

It activates a ley line for 100% more Health and Mana regeneration.

Blizzard does not say how long Skysight or Read Ley Line lasts.

It also does not say where ley lines can be found.

Blizzard's Skyborne and race and class articles list the same four traits per group.

Racial traits grouped by what they do

Grouping the traits by effect shows where races overlap and where they stand alone.

What it doesTraits
Remove or shorten controlWill to Survive, Will of the Forsaken, Hardiness (20%), Escape Artist
Immunity windows, 8 secStoneform (Bleeds, Poisons, Diseases), Shatter Curse (Curses, Banes)
Short offensive stat boostsBlood Fury: Attack Power and Spell Power +10% (15 sec); Berserking: casting and attack speed +10% (10 sec); Elune's Light: critical chance +10% (15 sec)
Weapon passivesSpell and ability crit chance while using the weapon: axes 1% (Orc), maces 1% (Dwarf), swords 2% (Human)
Creature-type damageBeasts 5% (Troll, Dwarf), Elementals 5% (both Skyborne)
Healing and regenerationRapid Regeneration 50%, Cannibalize 35%, Read Ley Line 100%, Regeneration 10%, Touch of the Grave
MovementSkysight 10%, Quickness 2%, Plainsrunning, Walk on Air, Wisp Spirit 75% while dead
Flat stat passivesEndurance 5% Health and 1% Hit, The Human Spirit 5%, Expansive Mind 5%, Wind Blessed 1%, Quickness 1% Dodge
Utility and professionsWar Stomp 2 sec, Perception 20 sec, Shadowmeld, Find Treasure, Cultivation, Engineering Specialization, Underwater Breathing 300%

Our grouping of the traits in Blizzard's race and class article. It is not a ranking.

Four traits deal with crowd control on you.

Will to Survive removes Stuns, and Will of the Forsaken removes Charm, Fear and Sleep.

Hardiness makes stuns 20% shorter, and Escape Artist gives brief Root and Snare immunity.

Stoneform and Shatter Curse both give immunity and damage reduction for 8 seconds.

Three active traits each raise a different offensive stat by 10% for a short time.

Blood Fury raises Attack Power and Spell Power for 15 seconds.

Berserking raises casting and attack speed for 10 seconds.

Elune's Light raises critical chance for 15 seconds.

Weapon passives add 1% spell and ability crit with axes or maces and 2% with swords.

Trolls and Dwarves deal 5% more damage to Beasts.

Both Skyborne groups deal 5% more damage to Elementals.

For healing, Rapid Regeneration restores 50% of maximum Health and Cannibalize 35%.

Read Ley Line adds 100% Health and Mana regeneration.

Regeneration keeps 10% of Health regeneration going in combat.

For movement, Skysight adds 10% run speed, Quickness 2% and Wisp Spirit 75% while dead.

Flat passives add 5% Health, Spirit or maximum resource, or 1% Hit, Haste or Dodge.

Utility traits include War Stomp (2 seconds) and Perception (20 seconds).

Underwater Breathing (300%), Find Treasure and Cultivation help outside combat.

Blizzard says offense is tuned to be similar, so we do not rank these groups.

What Blizzard says changed from Classic

Blizzard's race and class article says some racial traits were updated for Forever.

It does not mark which ones changed.

Only the Deep Dive recap names Classic changes, and only for Dwarves and Undead.

RaceTraitChange Blizzard describes
DwarfStoneformReduces Physical damage instead of increasing Armor
DwarfFind TreasureCan stay active with other tracking
DwarfMace SpecializationCrit for all spells and abilities with a mace
DwarfBig Game HunterIncreased damage against Beasts
UndeadWill of the ForsakenNo longer grants immunity
UndeadCannibalizeRestores Mana as well as Health
UndeadUnderwater BreathingUnchanged
UndeadTouch of the GraveNew racial

From Blizzard's Deep Dive panel recap.

Stoneform still removes and grants immunity to Bleeds, Poisons and Diseases.

Its defensive bonus now reduces Physical damage taken instead of increasing Armor.

Blizzard says that makes Stoneform useful to more classes.

Find Treasure can now stay active alongside other tracking abilities.

Mace Specialization now adds crit to all spells and abilities while a mace is equipped.

Big Game Hunter grants increased damage against Beasts.

Will of the Forsaken still removes Charm, Fear and Sleep but no longer grants immunity.

Cannibalize now restores Mana as well as Health.

Blizzard names Mages, Warlocks, Paladins and Priests as the classes that gain from this.

Underwater Breathing is unchanged, and Touch of the Grave is a new racial.

For the other six races, Blizzard has not published a trait-by-trait Classic comparison.

We do not fill that gap with datamined tooltip values, because they are not official.

Beta changes so far: September 24 and October 1

Blizzard's beta development notes have already changed several racial traits.

The notes are in English on Blizzard's U.S. forums.

NotesTraitChange
September 24Eureka! (Gnome)10% discount on Mana, Rage or Energy abilities, every class
September 24Cultivation (Tauren)Level per herb = Herbalism skill ÷ 5over 300 skill: level 60
September 24Touch of the Grave (Undead)No crowd-control breaks; only damaging spells and abilities
September 24Will to Survive (Human)New visual
October 1Eureka! (Gnome)No longer benefits periodic effects
October 1Cannibalize (Undead)Not usable while immune to Physical damage
October 1Cooldown ManagerNow supports racial abilities

From Blizzard's beta development notes, posted September 24 and October 1, 2026.

On September 24, Gnome Eureka! became a 10% discount on Mana, Rage or Energy abilities.

The notes say this applies to every class.

They do not say whether the announced 10% damage or healing bonus remains.

On October 1, Eureka! stopped benefiting periodic effects at all.

Channeled spells do not count as periodic effects, the notes add.

Known issue: for some classes, Eureka! misses some damaging or healing spells.

Blizzard says that is fixed in a later build.

Tauren Cultivation now needs a character level for every herb.

That level is the Herbalism skill needed to pick the herb, divided by 5.

Herbs that need more than 300 Herbalism can be Cultivated at level 60.

By our calculation, a herb that needs 150 skill can be grown from level 30.

Touch of the Grave no longer breaks crowd control.

It also no longer triggers from spells or abilities without a damage component.

Shadow Word: Pain triggers it on cast, but not on its periodic damage.

Distract, Pick Pocket and Polymorph no longer trigger it.

Human Will to Survive got a new visual that matches Dispel Magic.

On October 1, Cannibalize became unusable while you are immune to Physical damage.

The same update added racial abilities to the built-in Cooldown Manager.

Where Blizzard's English, German and Korean pages differ

We read Blizzard's race and class article in English, German and Korean.

Every percentage and duration is the same in all three versions.

Two descriptions differ in the German version.

German Shatter Curse instantly removes all Curses and Banes.

The English and Korean versions describe immunity to them instead.

German Stoneform removes harmful Bleed, Poison and Disease effects.

The English and Korean versions again describe immunity.

The Deep Dive recap says Stoneform does both: it removes the effects and grants immunity.

No other official text settles the Shatter Curse wording yet.

The Korean article also names two traits differently from the Korean game data.

That is a naming issue only; the effects match.

Not announced yet, player feedback and a checklist

Blizzard has not published cooldowns for any active racial trait.

It has not said how much Stoneform or Shatter Curse reduces damage.

Touch of the Grave has no published chance or drain amount.

Cannibalize and Rapid Regeneration only say "over time", with no duration.

Escape Artist's immunity is only called brief.

Plainsrunning has no published speed cap.

Engineering Specialization only promises more reliable devices, with no number.

Our October 5 daily report covered Blizzard forum threads from October 4–5 (Korean time).

In it, 11 new thread titles mentioned racials.

The most viewed had 248 views and 9 posts, with no Blizzard staff reply in our list.

Several were feedback on Skyborne or Dwarf racials; those are player opinions.

Race-specific priest spells are a separate system, covered in our priest guide.

Before you create a character, check the in-game tooltips, since beta values can change.