The short answer: decide the hard-to-change things first
| Step | Decide | Why at this point |
|---|---|---|
| ① Faction and ruleset | Horde or Alliance, and Normal, PvP or Roleplaying | You can’t group across factions or rulesets |
| ② Role | Tank, healer or damage | Narrows the nine classes |
| ③ Class | One of nine | Every class exists on both sides |
| ④ Race | A race that can play that class | Similar overall offense; different utility |
Decide in this order: faction, role, class, race.
Faction and race are set when you create a character, and as of 2026-09-24 we found no Blizzard announcement of a race change or faction change service for WoW Forever, so treat both as permanent.
Class leaves you the most room. Blizzard’s official tables let all nine classes be played on both the Horde and the Alliance, so wanting a particular class never forces you onto one side.
Race comes last on purpose. Blizzard says every race’s abilities are tuned to a similar amount of offensive power, so compare their conditions, utility and looks instead of assuming one race always deals more damage.
What you can’t easily undo, and what you can
| Choice | Change later? | Official basis |
|---|---|---|
| Faction | Treat as permanent | No change service announced (checked 2026-09-24) |
| Race | Treat as permanent | No change service announced (checked 2026-09-24) |
| Ruleset | New character needed | Dead Hardcore characters can transfer out |
| Faction on PvP | One faction only | Normal, Roleplaying and Hardcore allow both |
| Preferred language | Yes, after 24 hours | Account-wide setting |
| Transmog | Yes | Transmogrifier in certain cities |
Faction and race: both are chosen at character creation, and no change service has been announced for Forever. Pick them as if you will keep them.
Ruleset: Blizzard says movement between rulesets is intentionally limited, so to play under a different ruleset you create a new character there.
The exception it names is Hardcore, which is not available at launch: if a Hardcore character dies, it can transfer to another ruleset, including PvP.
Faction on the PvP ruleset: you can only create characters for one faction there. Once you make an Alliance character on PvP, you can’t make a Horde one, and vice versa, while Normal, Roleplaying and Hardcore allow both.
Blizzard adds that PvP gets faction-balance systems similar to Season of Discovery, where new character creation could be limited temporarily for one faction.
Easy to revisit: Preferred Online Language is an account-wide setting that you can change again after a 24-hour cooldown, and transmog can be configured or switched off at a transmogrifier in certain cities.
Starting a second character costs less than it used to. Legacy Points are shared across all your alts and account-wide across rulesets, with Hardcore as the exception, so a new character still benefits from what the first one earned.
The nine classes and the roles they can fill
| Class | Roles | In one line |
|---|---|---|
| Druid | Tank, healer, damage | Shapeshifter bound to nature |
| Hunter | Damage | Tracker who tames beasts as pets |
| Mage | Damage | Frost and fire from range; physically frail |
| Paladin | Tank, healer, damage | Armored fighter who heals and shields with the Light |
| Priest | Healer, damage | Heals or harms through faith and the mind |
| Rogue | Damage | Stealth, poisons and silent weapons |
| Shaman | Healer, damage | Totems and elemental spells |
| Warlock | Damage | Summons demons and drains foes’ vitality |
| Warrior | Tank, damage | Armed front-line fighter |
Roles: Blizzard’s WoW Classic starting guide; Paladin roles also confirmed in the Forever Deep Dive. Descriptions summarize Blizzard’s Forever class introduction of September 22, 2026.
Blizzard’s class and race article for Forever lists nine classes: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock and Warrior.
Forever’s announcements don’t yet include a role list for every class, so the roles here follow Blizzard’s official WoW Classic starting guide.
For Paladins, the Forever Deep Dive separately confirms tank, healer and Retribution melee damage.
Four classes deal damage only: Hunter, Mage, Rogue and Warlock. Warriors can tank or deal damage, Priests and Shamans can heal or deal damage, and Druids and Paladins can do all three.
The biggest change from Classic is who can play what.
The Classic guide lists Paladins as Alliance-only and Shamans as Horde-only; in Forever, Undead Paladins and Dwarf Shamans put both classes on both sides, and Horde Skyborne can be Shamans too.
Blizzard also says each class should stay distinct, with its own strengths and weaknesses.
Paladins, for example, still have no interrupt, can’t slow targets the way some classes can, and taunt through Seal and Judgment rather than a single button.
Which races can play each class
Blizzard’s Forever tables list 56 race and class combinations: 28 for the Horde and 28 for the Alliance, with Skyborne counted once on each side.
Six pairings are new for existing races. On the Alliance side they are Gnome Priest, Human Hunter and Dwarf Shaman; on the Horde side, Orc Mage, Troll Warlock and Undead Paladin. Blizzard says more are planned for future updates.
| Horde race | Classes |
|---|---|
| Orc | Hunter, Mage, Rogue, Shaman, Warlock, WarriorNew: Mage |
| Tauren | Druid, Hunter, Shaman, Warrior |
| Troll | Hunter, Mage, Priest, Rogue, Shaman, Warlock, WarriorNew: Warlock |
| Undead | Mage, Paladin, Priest, Rogue, Warlock, WarriorNew: Paladin |
| Skyborne (Windshaper) | Druid, Hunter, Rogue, Shaman, WarriorNew race |
| Alliance race | Classes |
|---|---|
| Dwarf | Hunter, Paladin, Priest, Rogue, Shaman, WarriorNew: Shaman |
| Gnome | Mage, Priest, Rogue, Warlock, WarriorNew: Priest |
| Human | Hunter, Mage, Paladin, Priest, Rogue, Warlock, WarriorNew: Hunter |
| Night Elf | Druid, Hunter, Priest, Rogue, Warrior |
| Skyborne (High Order) | Druid, Hunter, Mage, Rogue, WarriorNew race |
Blizzard’s Horde and Alliance tables, September 22, 2026.

Warrior is the only class every race can play. Paladin is the narrowest: only Undead, Dwarves and Humans can take it, so Undead are the Horde’s only Paladin race.
Druid follows with Tauren, Night Elves and Skyborne of either faction.
If you already know your class, read down its column. Our filter table does that in one step and marks the new pairings.
Racial traits: two active, two passive
Every race in Forever has two active and two passive racial abilities. Blizzard says they are tuned to a similar amount of offensive power while each race keeps its signature utility.
Some traits changed how they work.
Dwarf Stoneform still removes and grants immunity to Bleeds, Poisons and Diseases, but it now reduces Physical damage taken instead of raising Armor, which Blizzard says makes it useful to more classes.
Undead Will of the Forsaken still removes Charm, Fear and Sleep but no longer grants immunity to them.
Cannibalize now restores 35% Health and Mana over time, and Touch of the Grave is a new passive that sometimes drains health with your attacks.
Blizzard’s September 24 beta development notes then narrowed Touch of the Grave: it no longer triggers from spells and abilities that have no damage component, and it no longer breaks crowd control.
Shadow Word: Pain triggers it on cast but not on its periodic damage, and Distract, pickpocketing and Polymorph no longer trigger it.
Three races have weapon passives that raise spell and ability critical chance: Orcs with axes and Dwarves with maces by 1%, Humans with swords by 2%. The bonus covers spells as well as attacks.
Other passives are flat: Tauren Endurance adds 5% Health and 1% Hit Chance, Gnome Expansive Mind raises maximum Mana, Rage or Energy by 5%, and both Skyborne groups get 1% melee, ranged and spellcasting Haste.
The same notes changed two utility racials.
Gnome Eureka! is now a 10% discount on Mana, Rage or Energy abilities for every class; the September 22 announcement had described reduced cost and 10% more damage or healing on the next 3 spells or abilities.
The notes don’t say whether its duration or cooldown changed.
Tauren Cultivation now has a character-level requirement for every herb: the Herbalism skill needed to pick that herb, divided by 5. Herbs that need more than 300 skill can be Cultivated at level 60.
By our calculation, a herb that needs 150 skill can be grown from level 30.
The lists below follow Blizzard’s announcement of September 22, 2026, updated with the September 24 beta development notes.
These are beta changes and announcement text, not a live-game tooltip, so check the character creation screen again before you commit.
| Horde race | Active | Passive |
|---|---|---|
| Orc |
|
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| Tauren |
|
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| Troll |
|
|
| Undead |
|
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| Skyborne (Windshaper) |
|
|
| Alliance race | Active | Passive |
|---|---|---|
| Dwarf |
|
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| Gnome |
|
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| Human |
|
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| Night Elf |
|
|
| Skyborne (High Order) |
|
|
Ability names and effects from Blizzard’s race and class article of September 22, 2026, with the September 24 beta changes to Eureka!, Cultivation and Touch of the Grave; key values are in the text above and the next section.
Matching a race to your class
| If you care about | Look at |
|---|---|
| Your weapon type | Orc (axes), Dwarf (maces), Human (swords) |
| Mana and resources | Undead, Gnome, High Order Skyborne |
| Stuns and crowd control | Human, Orc, Gnome, Undead |
| Beasts or Elementals | Dwarf, Troll / both Skyborne groups |
| Moving around | Tauren, Night Elf, Skyborne |
With offense tuned to be similar, compare races by when their utility applies: the weapon you carry, the resource you spend, the effects you want to shrug off and the enemies you fight.
Weapon passives only pay off if your class actually uses that weapon type: axes for Orcs, maces for Dwarves, swords for Humans.
For mana users, Blizzard names Mages, Warlocks, Paladins and Priests as the classes that gain from Cannibalize now that it restores Mana.
Gnome Expansive Mind works with whichever of Mana, Rage or Energy your class uses, and since the September 24 beta build Gnome Eureka! cuts the cost of those abilities by 10%.
High Order Read Ley Line raises Health and Mana regeneration by 100%.
Against control effects, Human Will to Survive removes Stuns, Orc Hardiness shortens them by 20%, Gnome Escape Artist gives brief immunity to Roots and Snares, and Will of the Forsaken removes Charm, Fear and Sleep.
For enemy types, Dwarf Big Game Hunter and Troll Beast Slaying add 5% damage to Beasts, and both Skyborne groups add 5% damage to Elementals.
For getting around, Windshaper Skysight adds 10% run speed and Night Elf Quickness adds 2%.
Blizzard has published no performance ranking for Forever. Use racials as tie-breakers after faction, role and class, and let the character you want to look at from level 1 to 60 decide the rest.
Skyborne in brief
Skyborne choose a faction at character creation.
Horde-aligned Windshapers can become Shamans, Alliance-aligned High Order Skyborne can become Mages, and both can play Warrior, Hunter, Rogue and Druid, with Skyborne druid forms made for the race.
Both groups share Walk on Air, Wind Blessed and Elemental Insight. The second active differs: Windshapers get Skysight for 10% run speed, and the High Order gets Read Ley Line for 100% increased Health and Mana regeneration.
Skyborne and the Zephras Isle starting experience for levels 1–12 require the Skyborne Heroic Pack or a higher edition. The other eight races come with a subscription or game time; bundle prices by region are in our pricing guide.
Deadlines by region and a final checklist
Early Name Reservation comes with any upgrade purchase and lets you create and customize up to three characters before launch, with names reserved first come, first served.
For many players that window is the real deadline for race and class.
The dates depend on the region. Blizzard’s U.S. and German announcements give October 27 to November 3, 2026 (PST), while the Korean announcement gives October 28 to November 4, 2026 (Korean time).
Go by the one for the region you play in.
| Announcement | Early Name Reservation |
|---|---|
| U.S. (en-us)PST | Oct 27 – Nov 3, 2026 |
| Germany (de-de)PST | Oct 27 – Nov 3, 2026 |
| Korea (ko-kr)Korean time | Oct 28 – Nov 4, 2026 |
Each region’s official pre-purchase announcement, checked 2026-09-24.
Names have two parts, and the full name must be unique within your region, so settle the name together with the race.
Before you log in: faction and ruleset agreed with friends, role chosen, class checked in the filter table, race picked by utility and looks, and for Skyborne, the Heroic Pack or higher on your account.
| Check | Done when |
|---|---|
| ① Faction and ruleset | Same side and ruleset as your group |
| ② Role | Tank, healer or damage decided |
| ③ Class | Available to a race you like |
| ④ Race | Racials fit your weapon, resource or enemies |
| ⑤ Skyborne only | Heroic Pack or higher purchased |

